Joakim Vretlund

Game design & development

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Category Archives: Programming

Bob sledding game

Posted on 14 June, 2018 by joakimvretlund

Rescue.gif

Engine: Unreal engine 4

Team size: 2

Time: 4 weeks

Role: Lead programmer & control designer

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Dig Vs Dug

Posted on 6 September, 2017 by joakimvretlund

DigVSDug2

Engine: Game maker

Team size: 3

Time: 2 weeks

Role: Graphical artist & Programmer

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Blackjack

Posted on 5 September, 2017 by joakimvretlund

Supreme Blackjack

Language: C#

Team size: 1

Time: 3 days

Role: Programmer

Sourcecode

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Mecha testing grounds

Posted on 5 September, 2017 by joakimvretlund

Mecha2

Engine: Game maker

Team size: 1

Time: 1 week

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Spacerunner

Posted on 5 September, 2017 by joakimvretlund

 

Spacerunner

Engine: Game maker

Team size: 5

Time: 1 week

Role: Programmer

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Greens Revenge

Posted on 5 September, 2017 by joakimvretlund

Greens revenge.png

Engine: Game maker

Team size: 3

Time: 2 weeks

Role: Graphic designer & programmer

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Take Control

Posted on 5 September, 2017 by joakimvretlund

TakeControl.pngEngine: Game maker

Team size: 7

Time: 3 weeks

Role: Lead design & programmer

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Lizard simulator

Posted on 5 September, 2017 by joakimvretlund

LizSim

Engine: Unreal

Team size: 5

Time: 2 months

Role: Design & programming

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Retaliation

Posted on 5 September, 2017 by joakimvretlund

Retaliation3

 

Library: SFML

Language: C++

Team size: 10

Time: 1 month

Role: Programmer

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HackerBlaster

Posted on 4 September, 2017 by joakimvretlund

HackerBlaster

Engine: Unity

Team size: 7

Time: 1 month

Role: Lead designer & programmer

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