Joakim Vretlund

Game design & development

Menu

Skip to content
  • Portfolio
    • General
    • Design
    • Graphics
    • Programming
  • Skills
  • About
  • Contact

Category Archives: General

Bob sledding game

Posted on 14 June, 2018 by joakimvretlund

Rescue.gif

Engine: Unreal engine 4

Team size: 2

Time: 4 weeks

Role: Lead programmer & control designer

Continue reading →

Leave a comment

Level design for Animal Super Squad

Posted on 14 June, 2018 by joakimvretlund

Factory

Engine: Animal Super Squad level editor

Team size: 1

Time: 5 months

Continue reading →

Leave a comment

Project Sky conquerors

Posted on 23 January, 2018 by joakimvretlund

AUTO

Engine: Unreal engine 4

Team size: 5

Time: 8 weeks

Role:  Lead designer, weapon system designer

Download

Continue reading →

Leave a comment

Community levels for Animal Super Squad

Posted on 6 December, 2017 by joakimvretlund

Gif4.gif

Engine: Animal Super Squad level editor

Team size: 3

Time: 8 weeks

Continue reading →

Leave a comment

Digital art

Posted on 5 September, 2017 by joakimvretlund

fourth_shadowrun_npc_collection_by_lordwackruntlje-d748ibv

Time: 30 min for inital image, 10 min for variation

Continue reading →

Leave a comment

Traditional art

Posted on 5 September, 2017 by joakimvretlund

Tsarok

Time: 2-3 hours per drawing

Continue reading →

Leave a comment

Take Control

Posted on 5 September, 2017 by joakimvretlund

TakeControl.pngEngine: Game maker

Team size: 7

Time: 3 weeks

Role: Lead design & programmer

Download

Continue reading →

Leave a comment

Lizard simulator

Posted on 5 September, 2017 by joakimvretlund

LizSim

Engine: Unreal

Team size: 5

Time: 2 months

Role: Design & programming

Download

Continue reading →

Leave a comment

Retaliation

Posted on 5 September, 2017 by joakimvretlund

Retaliation3

 

Library: SFML

Language: C++

Team size: 10

Time: 1 month

Role: Programmer

Download

Continue reading →

Leave a comment

Letum

Posted on 5 September, 2017 by joakimvretlund

Letum

Library: SFML

Language: C++

Team size: 10

Time: 1 month

Role: Lead graphic designer

Download

Continue reading →

Leave a comment

HackerBlaster

Posted on 4 September, 2017 by joakimvretlund

HackerBlaster

Engine: Unity

Team size: 7

Time: 1 month

Role: Lead designer & programmer

Download

Continue reading →

Leave a comment
Create a website or blog at WordPress.com
  • Subscribe Subscribed
    • Joakim Vretlund
    • Already have a WordPress.com account? Log in now.
    • Joakim Vretlund
    • Subscribe Subscribed
    • Sign up
    • Log in
    • Report this content
    • View site in Reader
    • Manage subscriptions
    • Collapse this bar
 

Loading Comments...