Joakim Vretlund

Game design & development

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Category Archives: Design

Bob sledding game

Posted on 14 June, 2018 by joakimvretlund

Rescue.gif

Engine: Unreal engine 4

Team size: 2

Time: 4 weeks

Role: Lead programmer & control designer

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Level design for Animal Super Squad

Posted on 14 June, 2018 by joakimvretlund

Factory

Engine: Animal Super Squad level editor

Team size: 1

Time: 5 months

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Project Sky conquerors

Posted on 23 January, 2018 by joakimvretlund

AUTO

Engine: Unreal engine 4

Team size: 5

Time: 8 weeks

Role:  Lead designer, weapon system designer

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Community levels for Animal Super Squad

Posted on 6 December, 2017 by joakimvretlund

Gif4.gif

Engine: Animal Super Squad level editor

Team size: 3

Time: 8 weeks

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Election day

Posted on 5 September, 2017 by joakimvretlund

Concept-GameOver

Engine: Chef engine

Team size: 5

Time: 3 weeks

Role: Combat designer, writer & graphic designer

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Mecha testing grounds

Posted on 5 September, 2017 by joakimvretlund

Mecha2

Engine: Game maker

Team size: 1

Time: 1 week

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Take Control

Posted on 5 September, 2017 by joakimvretlund

TakeControl.pngEngine: Game maker

Team size: 7

Time: 3 weeks

Role: Lead design & programmer

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Lizard simulator

Posted on 5 September, 2017 by joakimvretlund

LizSim

Engine: Unreal

Team size: 5

Time: 2 months

Role: Design & programming

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HackerBlaster

Posted on 4 September, 2017 by joakimvretlund

HackerBlaster

Engine: Unity

Team size: 7

Time: 1 month

Role: Lead designer & programmer

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