
Engine: Animal Super Squad level editor
Team size: 3
Time: 8 weeks
Before and after Animal Super Squad had its first release I had the oppertunity to work directly with Double Moose to create community levels.
These levels were: “Kamrat”, “Djupare”, “Prison break”, “Trappa ner brorsan!”, “Basic Lockpicking”, “Advanced Lockpicking”, “Happy Crystals” and “Highway chasedown”
The creation process included plenty of testing of both the game as a whole aswell as the editor itself. Bugs and issues were reported to Double Moose, who in return gave critique of the levels created. My levels were made specificly to appeal to players who had just finished the main game, and wanted something new and different. This thus included puzzle, stealth and very difficult levels which also had the added benefit of being great material for let’s-players.
The team worked individually on each level, but got help and inspiration from eachother.