
Engine: Game maker
Team size: 1
Time: 1 week
This was a simple project to experiment with code-based animation. The mecha can use a variety of offensive options, such as a sword, machine gun, eye laser or buzzsaw.
While the game used a lot of screen shakes and vibration to make the mecha feel big when it moved, its slow movement made it very unsatisfactory. This game would need a much better design from the begining if it should have ever stood a chance to be anything more than a test.