Mecha testing grounds

Mecha2

Engine: Game maker

Team size: 1

Time: 1 week

This was a simple project to experiment with code-based animation. The mecha can use a variety of offensive options, such as a sword, machine gun, eye laser or buzzsaw.

While the game used a lot of screen shakes and vibration to make the mecha feel big when it moved, its slow movement made it very unsatisfactory. This game would need a much better design from the begining if it should have ever stood a chance to be anything more than a test.

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