Election day

Concept-GameOver

Engine: Chef engine

Team size: 5

Time: 3 weeks

Role: Combat designer, writer & graphic designer

Election day was being created as a political comedy JRPG. The player would gather votes and defeat opponents in exaggerated debates. Due to time constraints, the game was never finished.

My main contribution was developing the mechanics for the debate combat system, which used values from single digits to millions. I also designed the graphics during combat.

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